About the Project
As a part of Tangible Interaction and Design and Learning, groups of students re-design museum exhibits leveraging technology in an effort to create a better learning experience. Our group chose to redesign the Skyline exhibit at the Chicago Children’s Museum. We used a fiducial marker based computer vision system (Topcodes) to provide visitors with live feedback as they design their structures.
Exhibit Research & Analysis
Skylines is one of Chicago Children’s Museum’s most successful exhibits. The open-ended structure of the exhibit allows visitors to really express their creativity. Additionally, visitors are exposed to tools such as screwdrivers, nuts/bolts, and large wooden beams giving them exposure in building things with their hands.
To remedy that we used a computer vision to analyze what visitors are building in real time, and give them feedback as to how their design could be improved along with real-life examples of buildings that use similar structures These design decisions were based off academic paper’s regarding tangible learning theory that we’d read throughout the quarter (e.g. Active Prolonged Engagement).
A full write-up of the project can be found below